

The coastal town of Redfall is beautiful, and fun to explore. Staking a vampire is extremely satisfying, as is petrifying them with a UV gun. Stake launchers, ultraviolet weapons or even just a stake on your normal weapon are required to destroy these beasts. Normal guns will do damage and get their attention, but you will need something more to kill them. You can see them levitating in the distance, or be surprised by one right above you when you leave a structure. When the world gets dark, the vampires come out.

Or go in guns blazing with a shotgun or machine gun and quickly dispose of the enemies. Pull up a silenced sniper rifle to deal with a cultist guarding a nearby location without alerting his friends. Swapping and reloading feels quick and natural. The loot and gunplay in Redfall also feel similar to these games as well, but in all the best ways. Safe houses are eerily similar to The Division, right down to the regional quests. Siren and Mechromancer classes are also obvious. One example is the sniper-class character Jacob Boyer, who will look more than a little familiar to Borderlands fans as a reskinned Mordecai, right down to his bird companion. Influences for Redfall are blatantly obvious, to the point where it feels like they just stole and reskinned assets from other games. Redfall is the latest game developed by Microsoft-owned Arkane Studios. They will do their best to impede your destruction of their overlords. But it’s not just vampires that you will face, you will also have to take on an armed militia of cultists, who act as familiars for the vampires.

Your only course of action is to destroy them and liberate the city. Where they came from is unknown, but they have prevented you and others from fleeing the town. The small coastal town of Redfall has a pretty big problem: a vampire infestation.
